Skip to Main Content
Image Map

Makerspace: Items to Check Out

Welcome to the Xavier University Library Makerspace!

Tech and Gadgets

Writing and Making

Other Library Resources

Contact your Personal Librarian

Find academic articles in Search@XU
Find Xavier Library books in XPLORE

Borrow from Ohio academic libraries with OhioLink
Borrow from Ohio public libraries with SearchOhio

Manage your research and citations with Zotero

Get Writing Help at the Writing Center

Books to Check Out [Located on the 1st Floor of the McDonald Library]

The makerspace librarian's sourcebook edited by Ellyssa Kroski

This hands-on sourcebook edited by technology expert Kroski includes everything libraries need to know about the major topics, tools, and technologies relevant to makerspaces today.

Invent to learn: making, tinkering, and engineering in the classroom by Sylvia Libow Martinez & Gary Stager, Ph.D

When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars.

STEAM makers: fostering creativity and innovation in the elementary classroom by Jacie Maslyk

Build the essential creativity, collaboration, communication, and critical thinking! Go beyond theory and learn how to systematically integrate STEAM and Maker spaces that prepare students for real-world experiences. This engaging resource outlines step-by-step processes to help anyone start their STEAM and Maker journey.

Zero to maker: learn (just enough) to make (just about) anything by David Lang

Ready to take the plunge into the next Industrial Revolution? This guide provides a clear and inspiring roadmap.

The Invent to Learn guide to 3D printing in the classroom: recipes for success by David D. Thornburg, Norma Thornburg, Sara Armstrong

This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the technology, exciting powerful new design software, and even advice for purchasing your first 3D printer.

Functional design for 3D printing : designing 3d printed things for everyday use / Clifford Smyth ; edited by Adrienne Smyth

3D Printing is changing the way we think about design, distribution, and manufacturing. By bringing the factory to the desktop, this technology opens the door to a multitude of new opportunities, and challenges paradigms from the drawing board to the boardroom.

Maker dad: lunch box guitars, antigravity jars, and 22 other incredibly cool father-daughter DIY projects by Mark Frauenfelder

This DIY book uses cutting-edge (and affordable) technology in appealing projects for fathers and daughters to do together. These crafts and gadgets are both rewarding to make and delightful to play with.

Practical electronics for inventors by Paul Scherz and Simon Monk

Spark your creativity and gain the electronics skills required to transform your innovative ideas into functioning gadgets. This hands-on, updated guide outlines electrical principles and provides thorough, easy-to-follow instructions, schematics, and illustrations

Make: electronics by Charles Platt

Go from switching circuits to integrated circuits, and from simple alarms to programmable microcontrollers. With step-by-step instructions and more than 500 full-color photographs and illustrations, this book will help you use and understand electronics concepts and techniques

Drones in education: let your students' imaginations soar by Christopher Carnahan, Laura Zieger, Kimberly Crowley

This book was written for educators who want to incorporate drones into their curriculum but have no idea where to start. It will cover all that you need to need to know to get off of the ground with a drone program in your school. It covers such basic but important information as which drones need to be registered and where you can fly them.

DIY drones for the evil genius: design, build, and customize your own drones by Ian Cinnamon, Romi S. Kadri & Fitz Tepper

This fun guide shows, step-by-step, how to construct powerful drones from inexpensive parts, add personalized features, and become a full-fledged pilot.

Getting started with Arduino by Massimo Banzi and Michael Shiloh

Arduino is the open source electronics prototyping platform that has taken the Maker Movement by storm. This thorough introduction helps you start prototyping right away. From obtaining the required components to putting the final touches on your project, all the information you need is here!

Programming the Raspberry Pi: getting started with Python by Simon Monk

Learn to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required.

The Internet of things: do-it-yourself projects with Arduino, Raspberry Pi, and BeagleBone Black by Donald Norris

Gets you started working with the most popular processing platforms and wireless communication technologies to connect devices and systems to the Internet using sensors. You'll learn the basics of object-oriented programming and relational databases so you can complete your projects with ease.

Programming Arduino: getting started with Sketches by Simon Monk

Explains how to write sketches using Arduino's modified C language, covering such topics as structuring data with arrays and strings, programming LCD displays, writing functions in sketches, and working with the Standard Arduino Library.

Scratch programming playground: learn to program by making cool games by Al Sweigart

An introduction to the colorful drag-and-drop programming language shares numerous projects that use engaging video games, from Maze Runner to Breakout, to introduce programming fundamentals and basic coding.

Python for kids: a playful introduction to programming by Jason R. Briggs

Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.

Invent your own computer games with Python by Al Sweigart

Teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example.

Tape it & make it: 101 duct tape activities by Richela Fabian Morgan

Offers step-by-step directions for crafting over one hundred projects using duct tape, including cushions, pillows, bags, wallets, toys, costumes, and seasonal items.

Makerspace Books

Browse the Makerspace circulating book collection or learn a new skill with one of our online resources.